Growth


I really, really want to explore the concept of growth. For context: the One-Page RPG Jam 2025 has an optional theme, and this year the theme is… growth, written in bold green letters. You can use the theme as inspiration, or ignore it completely if sticking to one page is already challenging enough.

When I first saw the word growth, my mind immediately went to plants — like growing a little farm, or even a cozy farming sim. That idea still tempts me, but I also started thinking more broadly about what growth means.

At its core, growth means an increase, expansion, or development over time. In biology, it’s about an organism getting bigger or maturing. In psychology, it’s about personal development, learning, and change. In economics, it’s about accumulating wealth or resources. And in games, it can mean gaining power, unlocking skills, expanding your domain, or even changing the world around you.

I keep circling back to the kind of growth seen in incremental or idle games, where you grow a little more each cycle, and sometimes even reset to grow faster the next time. That mechanic fascinates me because it makes each run feel meaningful, and it fits nicely with the idea of a knight venturing repeatedly into a vast 3D world.

So now I’m toying with the idea of growth not as just leveling up, but as unlocking new ways to play, carrying over small changes from campaign to campaign — more of a roguelite feeling than a traditional RPG.

Let’s see where this seed takes root.

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