Looking back, looking ahead


Overall, I’m genuinely happy with what I’ve managed to juggle; balancing work and building this game alone was fun. Paper Knight in the 3D world is alive, playable, and standing on its single page.

I already have some plans for the future: refining the rules, correcting all those little nitpicks I spotted along the way, and adding four new classes to bring even more variety to the adventures (in another single page)!

If you have any advice, suggestions, or even wild ideas, I’m open! Thanks for following me through this small journey against the big 3D world.

Get Paper Knight in the 3D world

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