Scrap that
Paper Knight in the 3D world » Devlog
Scrap that, I was just overcomplicating things trying to reinvent leveling up. Time to come to terms and simplify.
Right now, I’m focusing on letting players level up after each campaign, with some nice little bonuses and unlocks at each level to keep things fresh and varied. But now I’m double-guessing myself: am I actually adding meaningful replayability, or just making the game more convoluted? I want the Paper Knight to stay light, fun, and easy to jump into — but still give players a sense of growth and discovery. Striking that balance is tricky, and that’s where I am right now
Get Paper Knight in the 3D world
Paper Knight in the 3D world
Epic quests. Everyday furniture.
| Status | In development |
| Category | Physical game |
| Author | Vppbm |
| Genre | Role Playing |
| Tags | Dice, Fantasy, Narrative, One-page |
| Languages | English, Portuguese (Brazil) |
More posts
- Looking back, looking aheadAug 13, 2025
- Prototype complete!Aug 13, 2025
- Font fiascoAug 13, 2025
- Printing trialsAug 13, 2025
- A knight gets some styleAug 13, 2025
- GrowthAug 12, 2025
- Not that bad after allAug 12, 2025
- A vision (well… sort of)Aug 12, 2025
- The one who folded was meAug 12, 2025

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