Scrap that
Paper Knight in the 3D world » Devlog
Scrap that, I was just overcomplicating things trying to reinvent leveling up. Time to come to terms and simplify.
Right now, I’m focusing on letting players level up after each campaign, with some nice little bonuses and unlocks at each level to keep things fresh and varied. But now I’m double-guessing myself: am I actually adding meaningful replayability, or just making the game more convoluted? I want the Paper Knight to stay light, fun, and easy to jump into — but still give players a sense of growth and discovery. Striking that balance is tricky, and that’s where I am right now
Get Paper Knight in the 3D world
Paper Knight in the 3D world
Epic quests. Everyday furniture.
Status | In development |
Category | Physical game |
Author | Vppbm |
Genre | Role Playing |
Tags | Dice, Fantasy, Narrative, One-page |
Languages | English, Portuguese (Brazil) |
More posts
- Looking back, looking ahead21 days ago
- Prototype complete!21 days ago
- Font fiasco21 days ago
- Printing trials21 days ago
- A knight gets some style21 days ago
- Growth21 days ago
- Not that bad after all21 days ago
- A vision (well… sort of)21 days ago
- The one who folded was me21 days ago
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