Font fiasco
Paper Knight in the 3D world » Devlog
Ran into a new problem today: the font. On screen it looked crisp and elegant, but after printing on my home printer it’s coming out way too faint. It feels like the text is whispering when it should be speaking clearly.
I’m not happy with it, so I’m going back to rework the typography. My main worry is that changing the font weight or style might mess with all the careful formatting.
It’s a delicate operation, like reforging a sword without ruining the engraving. But if I can make it easier to read while keeping the aesthetic intact, it’ll be worth it.
Get Paper Knight in the 3D world
Paper Knight in the 3D world
Epic quests. Everyday furniture.
| Status | In development |
| Category | Physical game |
| Author | Vppbm |
| Genre | Role Playing |
| Tags | Dice, Fantasy, Narrative, One-page |
| Languages | English, Portuguese (Brazil) |
More posts
- Looking back, looking aheadAug 13, 2025
- Prototype complete!Aug 13, 2025
- Printing trialsAug 13, 2025
- A knight gets some styleAug 13, 2025
- Scrap thatAug 12, 2025
- GrowthAug 12, 2025
- Not that bad after allAug 12, 2025
- A vision (well… sort of)Aug 12, 2025
- The one who folded was meAug 12, 2025

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